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Servitors of the Ur-Dungeon

HD: Dungeon Level +1.

AC: 6 [13]. 5 [14] if of the long-clawed variety.

Attacks: 2 claws (1d6), 1d8 per swipe if long-clawed.

Special: Immune to traps and can bypass dungeon phenomena easily, orb of Repair Spiders (if Standard Unit) or detachable, long reaching claw with a grasping mechanism (if Long-clawed Unit).

Movement: Upsettingly quick (Standard Unit) or walking speed (Long-clawed Unit).

Alignment: Lawful Neutral.

Dungeons are looted and monsters, along with unfortunate adventurers, are slain. The Servitors fulfil the work of cleaning the blood off the walls, replacing monsters, resetting traps, and carefully placing loot to draw upon the greed of surface-dwellers after the latest party has escaped.

They are bio-mechanical, a metallic, clawed body with a misshapen fleshy head. They are formed in the hideous, endless cavern dimension of the Ur-Dungeon and are imbued with life using the souls of adventurers left behind in the dungeon. They help proliferate the labyrinthine spawn of the Ur-Dungeon, more adventurers fall prey to it, more Servitors are created, and thus the cycle continues.

There are two kinds of Servitor sent out from the Ur-Dungeon's dimension. Standard Units are about 4 feet tall, move on small wheels and have strange orbs attached to their stomachs. These contain Repair Spiders which are released for repairing traps and other mechanical phenomena within the dungeon. An orb can be utilized thrice before needing to be refilled. Long-clawed Units are as tall as a troll (roughly 7 feet), have freakishly long arms and legs (5 feet long) and are tremendously strong. They fulfil the tasks of dragging in larger unconscious monsters, bigger treasures, etc.

Occasionally, an adventurer's soul will reawaken their own memories inside a Servitor. This is incompatible with its mental programming and conditioning and drives it insane. While berserk, they escape the Ur-Dungeon dimension into a random dungeon. It is in this state that adventurers encounter one or more of the Servitors and must deal with their newfound bloodlust. After killing these horrors, the party will mysteriously find a sack of gems (1d6+2, dungeon levelx100 in value) and a small note giving thanks and a useful piece of advice about the dungeon.

Definitely one of the most peculiar games I've ever witnessed.

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